H E L L O    W O R L D !

My name is Sameer Ahmed,
I am a Game/Game Engine developer

Work Experience

 Tencent - Game Client Development Intern
Sep 2024 - Present
C++Unreal EngineGraphicsVulkanMobile

  • Worked on Engine Research and Development.
  • More specifically researched and tested Unreal Engine's per instance GPU culling feature on Mobile(Android - VulkanES).
  • Also researched how Unreal Engine's default culling(Occlusion Query) feature is implemented and how it's renderer functions.
  • Made extensive use of debugging tools like RenderDoc to verify feature functionality and used profiling tools like the Snapdragon profiler, Perfdog and Unreal Insight to identify bottlenecks in the implementation.
 Nosebleed - Programming Intern
May 2024 - August 2024
C#UnityShadersVR

  • Contributed to Arcade Paradise VR
  • Wrote new shaders and Optimised old ones(HLSL and Shader graph).
  • Researched and implemented advanced lighting techniques and scriptable render pipeline features such as the volume framework, custom render passes, VFX graphs etc.

Education and Qualifications

Technical Skills

Projects

 Real Time Path Tracing & Image Generation using CUDA
May 2024 - Aug 2024
C++GraphicsPath TracingCUDAMultithreading

A real time path tracer that supports scene/material creation and modification along with image generation.
Supports both CPU(Multithreading) and GPU(CUDA) based rendering.

 OpenGL Graphics Engine
Oct 2023
C++GraphicsOpenGL

An OpenGL graphics engine which features deferred rendering, real time shadow mapping, skeletal animations and more.

 Cyber Race
July 2023 - Aug 2023
C#UnityGameAI

Cyber Race is a racing game. The objective of the game is simple, pass through all the checkpoints and reach the finish line before the AI.

 Physics Engine, AI & Networking
Nov 2023
C++PhysicsAIAutomataNetworking

This project involved the development of a custom physics engine and then using it to make a demo game with AI and networking elements.

© Sameer Ahmed 2024